Aspects · The Card Game

Cards

Browse the community card pool across every world.

120 cards match
Approved

Riptide Recall

Riptide Recall
ActionStorm

Choose one: draw 2 cards or deal 2 damage to your opponent's Life.

The current decides what comes back.

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Tide Surge

Tide Surge
ActionStorm

Draw 2 cards. If your Pool contains 4+ aspects (Scattered), draw 1 more.

The sea brings what it owes.

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The Drowned Reach

The Drowned Reach
FieldRegion · Mistborn

Action spells cost 1 less to cast.

Maps end here. Memory does not.

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Chorus of the Tides

Chorus of the Tides
FieldRitual · Mistborn

Whenever you cast a spell, draw a card.

When the surf joins the song, even the dead hum along.

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Deepfathom Leviathan

Deepfathom Leviathan
UnitWavecaller · Mistborn5/5

Vigilant: does not exhaust when attacking.

Every wave was practice for this rising.

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Mistborn Revenant

Mistborn Revenant
UnitDrowner · Mistborn3/3

If this has 3 or more +1/+1 marks, deal 3 damage to your opponent's Life.

She came back wrong, and she came back winning.

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Maelstrom Conduit

Maelstrom Conduit
UnitWavecaller · Mistborn3/4

Endurance +1 while a Field is in play.

A storm in mortal shape, choosing its own course.

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Tidesinger Choir-Master

Tidesinger Choir-Master
UnitTidesinger · Mistborn2/3

Whenever you cast a spell, add a +1/+1 mark to this.

Her melody is the harbor mouth opening.

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Drowner of Hollows

Drowner of Hollows
UnitDrowner · Mistborn3/2

Flight: can only be blocked by units with Flight.

Where her shadow falls, the bottom is closer than it looks.

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Wavecaller Adept

Wavecaller Adept
UnitWavecaller · Mistborn1/3

Whenever you cast a spell, draw a card.

She bargains with the surf, politely.

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Mistborn Stalker

Mistborn Stalker
UnitDrowner · Mistborn2/1

Cannot be blocked the turn it is played.

She steps between heartbeats.

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Tidesinger Novice

Tidesinger Novice
UnitTidesinger · Mistborn1/2

When this enters, gain 1 aspect of any kind next turn.

The first lesson is to listen to the surf.

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Last Stand of the Stonekin

Last Stand of the Stonekin
SignatureApex · Stonekin

If you control 5 or more Stonekin cards across all zones, you win the match.

He drove his hammer into the earth. The earth held.

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The Standing Pillars

The Standing Pillars
TerrainMountain

If five or more Action cards are in your discard, draw 2 cards.

They were here before the world remembered to be flat.

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Stonewarden's Decree

Stonewarden's Decree
AnswerEdict · Stonekin

Negate target Action card as it resolves.

Speak the law. The mountain listens.

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Granite Tide

Granite Tide
ActionEdict

Until end of turn, target friendly Stonekin gains +0/+3 Endurance.

When mountains move, they do so deliberately.

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Quarrystrike

Quarrystrike
ActionStrike

Deal 2 damage to a target Unit or to your opponent's Life.

The stone keeps a tally of broken oaths.

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Ironvein Foothills

Ironvein Foothills
FieldRegion · Stonekin

Whenever you cast a spell, add a shield mark to this.

Every footstep here is met halfway.

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Stormhold Bastion

Stormhold Bastion
FieldFortress · Stonekin

Action spells cost 1 less to cast.

Walls remember every siege they have weathered.

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Mountain-Heart Colossus

Mountain-Heart Colossus
UnitBulwark · Stonekin4/8

Endurance +1 while a Field is in play.

He answers to weather, only.

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Sentinel Captain

Sentinel Captain
UnitSentinel · Stonekin4/4

Vigilant: does not exhaust when attacking.

His order has held the gap for a thousand winters.

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Living Cairn

Living Cairn
UnitBulwark · Stonekin4/6

If this has 3 or more shield marks, deal 3 damage to your opponent's Life.

Each stone in him is a name kept.

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Stonekin Elder

Stonekin Elder
UnitGeomancer · Stonekin2/4

Add a shield mark to this.

Patience is the first stone laid.

Approved

Bulwark Champion

Bulwark Champion
UnitBulwark · Stonekin3/5

Endurance +1 while a Field is in play.

His shield remembers every blow.