Aspects · The Card Game
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Whenever you cast a spell, draw a card.
Every wind through the vale finishes someone's song.

Choose one — draw 2 cards or deal 2 damage to your opponent's Life.
Two notes. One blade. The right one wins.

Action spells cost 1 less to cast.
Every chorus inherits the silences before it.

Whenever you cast an action spell, add a +1/+1 mark to this.
Each cast is a coda. Each coda, a stair.

Whenever you cast a spell, draw a card.
He hums a note no one taught him.

Whenever you cast a spell, draw a card.
Listen below. The water is still telling its story.

Move one of your Mistborn out of combat, then bring it back in next turn at +1 Power.
The tide takes back what it lent — and gives it back changed.

Whenever you cast a spell, draw a card.
Half-flooded. Half-praying. Wholly listening.

Whenever you cast a spell, draw a card.
The tide answers her in slow, patient sentences.
Cannot be blocked the turn it is played.
She is part of the fog before the fog notices.

Action spells cost 1 less to cast.
Patient stone teaches the patient hand.

Restore 2 Endurance to a friendly Stonekin.
The cracks close. The stone remembers.

Whenever you cast a spell, draw a card.
Older than any kingdom. Younger than the truth it holds.

Vigilant: does not exhaust when attacking.
The mountain owes him a favor. He is here to collect.

Endurance +1 while a Field is in play.
He learned to stand before he learned to walk.

Whenever you cast a spell, draw a card.
The clouds come low here. So do the answers.

Target unit gets +2/+2 until end of turn.
Run faster. The wind has been waiting for you.

Whenever you cast a spell, draw a card.
A roost cut into the sky's own spine.

Cannot be blocked the turn it is played.
He arrives with the next gust, never the one before.

Flight: can only be blocked by units with Flight.
Her hair never settles, even indoors.

Action spells cost 1 less to cast.
Where the world remembers how to be a forest.

Target unit gets +2/+2 until end of turn.
Thorn and leaf both have their season of fury.

Whenever you cast a spell, draw a card.
The vale listens as much as it grows.
Cannot be blocked the turn it is played.
She is gone before the bracken closes behind her.