Aspects · The Card Game
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Whenever you cast a spell, add a +1/+1 mark to this.
Every footstep wakes a green idea.

Vigilant: does not exhaust when attacking.
Older than memory and twice as patient.

Whenever you cast a spell, add a +1/+1 mark to this.
Patience is its only ambition.

If this has 3 or more +1/+1 marks, deal 3 damage to your opponent's Life.
Stand long enough and the forest will lean on you back.

When this gains a +1/+1 mark, draw a card.
She remembers every scent, every score.

Create a 1/1 Sapling token.
What falls in her shadow grows again.

Endurance +1 while a Field is in play.
Every petal a vow kept.

Cannot be blocked the turn it is played.
The moss whispers its name as it stalks.

Add a +1/+1 mark to this.
Younger than the season, older than the soil.

If you control 5 or more Crystalborn cards across all zones, you win the match.
When the prisms align, the Choir answers.

Whenever you cast a spell, draw a card.
It still glows. No one remembers why.

Negate target Action card as it resolves.
She had heard that note before. She knew its key.

Until end of turn, target friendly Crystalborn gains +0/+3 Endurance.
Hold the note. Hold the world with it.

Restore 2 Endurance to a friendly Crystalborn.
Light pools where the wound was.

Action spells cost 1 less to cast.
Drink, and remember what you were before.

Whenever you cast a spell, draw a card.
Each stone hums a name no living tongue still speaks.

Vigilant: does not exhaust when attacking.
Her armor catches every dawn that ever was.

Add a shield mark to this.
Stillness is the loudest hymn.

When this gains a +1/+1 mark, draw a card.
Each strike carves a new harmony into the air.

Flight: can only be blocked by units with Flight.
Every scale a window into another sky.

Endurance +1 while a Field is in play.
She sings until the dark steps back.

Whenever you cast a spell, add a +1/+1 mark to this.
Every note she hears, she keeps.

Vigilant: does not exhaust when attacking.
Her edge sings the moment it leaves the sheath.

When this enters, gain 1 aspect of any kind next turn.
Every shard hums in a key only she can hear.